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Understanding the influence of wellness mobile applications and wearable activity trackers on young adults


Callum Thomas

05/11/2021

Supervised by Carolina Fuentes Toro; Moderated by Andrew Jones

Design a wireframe prototype design demonstrating a user interface and feature that’s desired for young adults, that integrates results from the survey and previous literature.

Research the background material surrounding wellbeing applications and features Deploy survey to understand young adults’ desires for a wellbeing mobile application Design guidelines, principles and rules for the application Achieve a prototype wireframe design


Final Report (05/11/2021) [Zip Archive]

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