This project explores the development of the educational game Project ZeroPoint, created using Unreal Engine, as a teaching and learning resource for cybersecurity. The game introduces learners to fundamental concepts within cybersecurity through interactive challenges, promoting critical thinking and problem-solving in a virtual environment. This project aims to align with the information and guidance provided by the new Welsh Curriculum and Digital Competence Framework.
The report will detail the design and development process of the game, including game mechanics and its integration with educational standards. The project primarily targets those in earlier years of education (years 5 - 7) and aims to provide an innovative approach to cybersecurity education. Additional materials have been provided to support teachers in their lessons, with the goal of maximising student engagement and learning time through structured guidance.
The project will be self-evaluated using the Welsh Curriculum and Digital Competence Framework.