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Build an AI based solution and User Interface for the Liar’s Dice game


Vlad-Mihai Sargu

08/05/2025

Supervised by Walter Colombo; Moderated by Amir Javed

With the field of imperfect information games, creating strong agents is a major concern in Artificial Intelligence (AI) research and practice. Each game needs a specific agent trained by a set of related techniques such as Randomized Algorithm (RA) or Machine Learning (ML) algorithms. The objective of this project is to build AI based solutions for the single-agent problem Liar’s Dice game, which is a popular imperfect information game, and to optimise a UI for the resulting implementations. The benefits of an accessible and easy to use UI would add playability and increase the potential for release to business applications.


Initial Plan (03/02/2025) [Zip Archive]

Final Report (08/05/2025) [Zip Archive]

Publication Form