This project will be focusing of researching different ways of gamification in cybersecurity education. The main objective of the project is to develop a web-application that will facilitate cybersecurity education particularly in the area of network security by providing a game or a set of games that help to learn about concepts such as network protocols, network traffic, network configuration and firewall in an interactive way more appealing for younger audience. You can explore the use and the role of CTF games in cybersecurity education.
More than one student can undertake the project as there are various aspects of the problem that students can explore.
Please also see my other related project: Virtual Reality for Cyber Security Education.
**************************************************************************************** If you are interested in this project, please email Dr Yulia Cherdantseva and provide the following information: A) Your programme of study and marks for the second year B) What relevant skills do you have? - one paragraph C) Half a page proposal extending the chosen topic covering aspect such as 1) knowledge of the most relevant recent publications (try to cite at least 5) 2) what steps are you going to undertake to accomplish the project (methodology overview)? 3) what specific research methods/technologies/programming languages are you planning to use during your project and how well you know them,