[PDF]

A video game to raise cybersecurity awareness


Matthew Russell

07/05/2026

Supervised by Eirini S Anthi; Moderated by Amir Javed

General IoT users lack the knowledge and awareness of Cyber security to adequately defend themselves from various attacks, for example, viruses and ransomware. This project aims to provide an interactive learning environment, in the form of a game, about various aspects of Cyber security, for example how to identify phishing attacks. The importance of this project is to aid in spreading cyber security awareness across general IoT, in an entertaining and interactive manor. Furthermore, this project will primarily focus on the identification of phishing emails and using NLP to procedurally generate phishing emails or harmless emails, to inform and test players about how to identify phishing emails.


Initial Plan (02/02/2026) [Zip Archive]

Final Report (07/05/2026) [Zip Archive]

Publication Form