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Procedurally Generated Virtual RISK Boardgame with Artificial Intelligence


Alex Smith

15/05/2024

Supervised by Frank C Langbein; Moderated by Natasha Edwards

A playable virtual RISK Boardgame on a procedurally generated map with Monte-Carlo Tree Search based AI designed to play against multiple opponents. Coded in C# using Unity.


Final Report (15/05/2024) [Zip Archive]

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