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Designing an Interactive Game for Children under 2 Years Old to promote healthy eating


Byron Biggs

17/05/2024

Supervised by Nervo Verdezoto Dias; Moderated by Hiroyuki Kido

Promoting healthy eating habits among toddlers is crucial for their physical and cognitive development. However, the potential of digital health technologies to encourage these practices in young children has not been fully realized. This project aims to bridge that gap by developing an interactive game that introduces toddlers to healthy foods in an engaging and educational way.

The main objectives are:

Conduct a comprehensive review of existing technology-enhanced solutions that promote healthy eating practices, including feature assessments and rankings of these features. Perform user studies with parents and caregivers of toddlers to gather detailed user requirements and evaluate early designs of the application. Propose, design, and evaluate an interactive prototype that effectively promotes healthy eating habits among toddlers. This prototype will focus on intuitive gameplay mechanics, engaging graphics, and educational content tailored for young children.

This project seeks to create a tool that not only entertains but also educates toddlers, helping to lay a foundation for lifelong healthy eating habits.


Initial Plan (05/02/2024) [Zip Archive]

Final Report (17/05/2024) [Zip Archive]

Publication Form