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Designing an Interactive Game for Children under 2 Years Old to promote healthy eating


Daniel Clements

17/05/2024

Supervised by Nervo Verdezoto Dias; Moderated by Mohammad Taher Pilehvar

Prerequisites: -Basic knowledge of Human-Computer Interaction, Design Thinking and user-centered and/or participatory design methods -Experience developing in several platforms including physical computing (e.g., Arduino, Raspberry pi, etc.) -Desirable experience with Spanish (not mandatory)

A PhD student at the School, Deysi Ortega, is developing an interactive game that aims to encourage children to move around the space in an interactive mat and to expose them to the diversity of food. Children must find the most food on the islands to feed the [avatars/actor/personajes] before they [disappear or become weak].

The game consists of four islands. Every island corresponds to a food group (e.g. vegetables, fruits, proteins and grains). Different food is hidden on every island, and children can look for the food. Once the child finds the food must touch/press it to feed the [avatar]. When the child touch the food, he/she is going to see how the [avatar] eats the food and becomes healthier. If the child doesn’t feed the [avatar], then it is going [disappearing/becoming smaller].

The main objectives are: - Make a review of existing games for children and in particular to promote healthy eating practices - Contribute to the Design and Implementation of the game - Conduct user studies to evaluate the strength and weakness of the created prototypes

In collaboration with the Nutrition Research Institute in Lima, Peru and Loughborough University in the UK


Initial Plan (05/02/2024) [Zip Archive]

Final Report (17/05/2024) [Zip Archive]

Publication Form