Prerequisites: -Basic knowledge of Human-Computer Interaction, Design Thinking and User Experience (e.g., user-centered and/or participatory design methods) -Experience developing in several platforms including physical computing prototyping (e.g., Arduino, Raspberry pi, etc.) -Desirable experience with Spanish (not mandatory)
This will be co-supervised by the PhD student Deysi Ortega
The aim of the prototype is to encourage children to: - to categorise different types of food (mainly fruits, vegetables, proteins and grains) - to drag the interactive food items to a correct basket. - to display about the food presented and/or whether it was categorised correctly.
The main objectives are: - Make a review of existing technology-enhanced support to promote healthy eating for wall surfaces and for children under 2 years old. - Conduct user studies to evaluate the early designs of the prototype - Propose, Design and Evaluate an interactive physical computing prototype that can promote healthy eating. Based on the results of the review, the student should propose a specific scenario at the beginning of the project and move between user studies and low-fidelity prototyping to high-fidelity prototyping.
In collaboration with the Nutrition Research Institute in Lima, Peru and Loughborough University in the UK