Designing an Interactive Application to Support Caregiver's Feeding Practices of Young Children

Yueying Tian


Supervised by Nervo Verdezoto Dias; Moderated by Carolina Fuentes Toro

Prerequisites: -Basic knowledge of Human-Computer Interaction and user-centered and/or participatory design methods -Experience developing mobile and/or web applications in several platforms (e.g., Android, HTML5 & Javascript, etc.) -Desirable experience with Spanish (not mandatory)

Mobile applications are becoming increasingly prevalent to support self-care practices aiming to enhance people’s health and wellbeing. However, their potential to promote children’s healthy eating practices has been limited due to the existing challenges to enhance with parents and children.

The main objectives are: -Make a review of existing technology-based interventions targeting parents or any other caregivers to support children’s healthy eating practices and carry out a feature assessment and a ranking of these features -Propose, Design and Evaluate an Interactive Prototype (e.g., mobile, web, and/or game, etc.) that can support parents to engage in children’s healthy eating practices based on the results of the review

REFERENCES Breastfeeding: Tang, K., Gerling, K., Geurts, L., & Spiel, K. (2021, May). Understanding the Role of Technology to Support Breastfeeding. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-13).

Tang, K., Gerling, K., & Geurts, L. (2021, May). Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-4).

Gerling, K., Hicks, K., Buttrick, L., Headleand, C., Williams, B., Hall, J., ... & Chen, W. (2018, October). Potential and Limitations of Playful Technology to Support Infant Feeding. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 431-437).

Tang, K., Gerling, K., Chen, W., & Geurts, L. (2019). Information and communication systems to tackle barriers to breastfeeding: systematic search and review. Journal of medical Internet research, 21(9), e13947.

Other papers: Schaefbauer, C. L., Khan, D. U., Le, A., Sczechowski, G., & Siek, K. A. (2015). Snack buddy: supporting healthy snacking in low socioeconomic status families. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (pp. 1045-1057).

Dominguez-Rodriguez, A., Oliver, E., Cebolla, A., Albertini, S., Ferrini, L., Gonzalez-Segura, A., ... & Baños, R. (2017). Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!. In eHealth 360° (pp. 143-147). Springer, Cham.

Hwang, M. L., & Mamykina, L. (2017). Monster appetite: Effects of subversive framing on nutritional choices in a digital game environment. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 4082-4096).

Chung, C. F., Agapie, E., Schroeder, J., Mishra, S., Fogarty, J., & Munson, S. A. (2017). When personal tracking becomes social: Examining the use of Instagram for healthy eating. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1674-1687).

Khanana, K., & Law, E. L. C. (2013). Designing children's digital games on nutrition with playability heuristics. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 1071-1076).

Calle-Bustos, A. M., Juan, M. C., García-García, I., & Abad, F. (2017). An augmented reality game to support therapeutic education for children with diabetes. PloS one, 12(9), e0184645.

Final Report (20/10/2022) [Zip Archive]

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