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Learning to Play Go with Neural Networks


Iain Majer

06/05/2016

Supervised by Frank C Langbein; Moderated by Martin Caminada

Using Java, implement a Server/Client version of "Go". Using this implementation investigate the use and applicability of Neural Networks as an AI to play the game, or a aid to already implemented AIs.


Initial Plan (31/01/2016) [Zip Archive]

Final Report (06/05/2016) [Zip Archive]

Publication Form