Learning to Play Go with Neural Networks

Iain Majer


Supervised by Frank C Langbein; Moderated by Martin Caminada

Using Java, implement a Server/Client version of "Go". Using this implementation investigate the use and applicability of Neural Networks as an AI to play the game, or a aid to already implemented AIs.

Initial Plan (31/01/2016) [Zip Archive]

Final Report (06/05/2016) [Zip Archive]

Publication Form