Generating Text-Based Adventure Games

Thomas Tallis


Supervised by Richard Booth; Moderated by David W Walker

This project involves implementing algorithms that would allow a user to give minimal input (e.g. a setting, whether they would like combat, complexity/size of adventure, etc.) to a program. And the output of that program would be a runnable and playable text-based adventure game saved to a file/multiple files.

I intend to use python3 for the implementation.

Initial Plan (05/02/2018) [Zip Archive]

Final Report (11/05/2018) [Zip Archive]

Publication Form